*ARCHTYPES*
Archetypes are somewhat more
difficult to understand than symbols and motifs. The concept of archetypes was developed by Carl Jung who said that we all
have a “collective unconscious” consisting of plots, character types, and patterns common to any culture. Embedded
in our past experiences, certain images and patterns we expect to recur. And they often do in our literature. For example,
the most common archetypal character is that of the hero. He/she usually must endure some sort of ritual or test, go on a
journey, perform a task, and save the day. This hero/heroine, prevalent in fiction and non-fiction, represents a major archetype
because we expect him/her to act like a hero. Any deviation from what is expected is unacceptable.
Listed below are several
examples of well-known archetypes and examples of each
SITUATIONS
Initiation — an individual
understands his/her responsibility; often a rite of passage into adulthood. Huckleberry Finn, King Arthur
Transcendence — sometimes
the initiate undergoes an ordeal and assumes a new role as an adult. Stephen Dedalus in Portrait of the Artist as a Young
Man
Task — an extraordinary
feat which must be accomplished to save the day. Arthur pulls the sword from the stone; Odysseus strings the bow and fires
the arrow through the ax handles; Robin Hood splits the arrow.
Quest — the search
for someone or something needed to save the day. The Holy Grail
Journey — the difficulties
which the hero must undergo to accomplish the task, usually involves traveling. The Canterbury Tales, The Odyssey
Ritual — an official
ceremony; may be part of the initiation or rite of passage. Weddings, graduation
Fall — loss of innocence
or a fall from grace which often includes expulsion from paradise. Adam and Eve
Death — like in the
cycles of nature; an actual or spiritual death, equated with the seasons of fall and winter, evening
Rebirth — again like
nature, renewal, equated with spring and summer, morning
Sacred marriage — the
joining, often of opposites, which restores peace. Beauty and the Beast
Battle between
good and evil — we want good to win. Cartoons, many movies, Paradise Lost
Natural world opposed to
mechanical world — usually nature is good, technology evil. Brave New World, Walden
Innate wisdom versus educated
stupidity — some characters, though ignorant, exhibit a natural wisdom. This is often shown in animals. Others, though
educated, have no “street smarts” and make poor decisions. An example is the teacher in To Kill a Mockingbird with her tirade about Hitler and prejudice.
Unhealable wound —
may be physical or psychological. Captain Ahab’s wooden leg
Magic weapon
— usually bestowed by a mentor to the hero. Excalibur; light sabers in Star Wars
Supernatural intervention
— the gods help (or hurt) the hero. The Trojan War
Light versus dark —
light represents hope and illumination; dark indicates hopelessness and the unknown. Light shines from heaven to indicate
goodness; characters are often drawn into evil darkness
Heaven versus
hell — supreme beings and mythological gods live in the skies; evil forces, including Satan, come from the underworld.
Mythology; Paradise Lost
Haven versus wilderness —
Havens are places of comfort and safety. The garden of
Eden; Camelot. Wilderness
includes any place of danger. Escaped slaves such as
James Pennington had to go
into wilderness before they could reach safety from the
underground railroad.
Water versus desert —
Water is a symbol of life and birth. Used in baptism. Deserts indicate lack of life, desolation. Jesus is tempted by Satan
in the desert. The Joads in The Grapes of Wrath must cross the desert before they get to the “Promised Land” of
California and see the river.
Fire versus ice — fire
depicts knowledge and life; ice represents ignorance and death. Frankenstein’s monster begins his life with fire (lightning)
and disappears in the ice.
CHARACTERS
Hero — usually rises
from a rather lowly birth to become a leader or king after facing many trials. Examples are Arthur, Jesus, Beowulf, Harry
Potter, Superman
Young person from the provinces
— taken from home and returns with a new perspective. Tarzan; Dorothy from The Wizard of Oz; Alice from Alice in Wonderland
Initiates —
innocents who train for the quest. Luke Skywalker; Aragorn from Lord of the Rings
Mentors —
teachers or counselors for the initiates. Yoda from Star Wars; Gandolf from Lord of the Rings
Benevolent guide —
usually an older person who gives the hero wise counsel. Merlin;
fairy godmothers —
Shaman — protector
of rituals and traditions. Rafiki in Lion King; witch doctor
Parent-child conflict —
generational tension. Romeo and Lord Montague, Luke Skywalker and Darth Vader
Companions — loyal
to hero at all cost The Fellowship in tile Lord of the Rings trilogy; Robin Hood’s merry men
Loyal Retainer
— a true and loyal friend; often a servant. Sancho Panza in Don Quixote
-Friendly beast — helps
hero. Chewbacca, Toto
Trickster — a wise
fool, a rascal, troublemaker. Loki in Norse mythology; Jar Jar Binks in the Star Wars
series; a clown; Br’er Rabbit
Devil figure
— purely evil. Satan; Sauron from Lord of the Rings; Grendel in Beowulf Simon Legree in Uncle Tom’s Cabin
Evil figure with ultimately
good heart — redeems himself by end of story. Darth Vader; Scrooge
Scapegoat — sacrificed
animal or human who takes on the sins and punishment for others. Jesus; Tom Robinson from To
Kill a Mockingbird; Jim Casy from The Grapes of Wrath; the mother in “The
Lottery”
Outcast — is banished
from society. Quasimodo in The Hunchback of Notre Dame; Frankenstein’s monster
Star-crossed lovers —
fate is against them. Romeo and Juliet; Guinevere and Lancelot
Earth mother
— provides life and nourishment. Mother Nature; Mammy in Gone With the Wind
Temptress —
beautiful woman who brings the destruction of the hero. Delilah; Helen of Troy
Platonic ideal — the
woman on a pedestal who inspires the hero, but with whom the hero has no physical relationship. Ladies of the court in whose
names the knights fought; the Virgin Mary
Unfaithful wife — a
married woman involved in illicit affair(s). Madame Bovary; Hester Prynne
Damsel in Distress —
must be rescued by the hero, who is often trapped when he comes to her aid. Guinevere
Creatures — monsters
who threaten the hero. Grendel in Beowulf; Cyclops; vampires